![]() ![]() For every 30 acquired you'll get an extra special reward, and 180 you'll unlock an item. I hate to say goodbye to any of them.1) Once you master a class the red skill will be permanently unlocked, meaning once you switch to wizard or even another class like priest or knight you'll still have retaliation, proving you mastered the mage class on that character.Ģ) Gabriel will be there in chapter 8, there is a gift guide with a section when characters appear and leave as well as what gifts people like so you don't waste them as gifts are limited and leadership points can be used on other things.ģ) for every 15 prestige you acquire will be able to talk to the guy next to the board in order to get a reward that contains potions, sometimes gifts etc. I just want a happy ending for our band of five brothers. ![]() ![]() I'm not sure how reasonable this would be to implement though so I don't want to make too many determinations to what that could entail. perhaps if me met certain requirements we could undertake fights for additional unique gear, or even change the nature of certain story elements. Personally I'd love it if a 'New Game +' offered us the ability to see some story divergences. More Optional Missions could also afford the chance to design some interesting maps, to test players tactical skills in perhaps disadvantageous starts, or to undergo specific objectives simultaneous to regular combat. Things that don't need to break the game and it's difficulty progression, but perhaps offer some new options in how we handle fights. Some additional things to look at as a possibility could be more Optional Missions, new Skills/Spells, and maybe some more Unique/Legendary gear. But we all seem unified that Rapport should be carried over for sure. It would need to be determined how balancing/difficulty would work if things like Level, Gear, Items would carry over. Considering a 'New Game +', the common discussion seems to be on what would be carried over. ![]()
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